OK, I just took some high resolution screen shots of SARGE and posted them in a new gallery. I took shots of all the menus and the Testbed environment. Additionally I've included some of the old low-res shots in the Misc. gallery.
The screen shot gallery got screwed up a bit in the transition to RapidWeaver (I didn't have the original images anymore) so some are much lower resolution than I'd like. I'll try and take some new screenshots soon that include the updated menus, robots and such.
I'm finally ditching Sandvox as the editor for this website. I've started using RapidWeaver, so we'll see how it goes. Sandvox just never worked right. Related to SARGE, I'm almost done with 0.1.7. This build will include a game level based on the testbed's final architectural drawings. The building has furnishings. I've also got a Packbot Scout in there and multi-player. Finally!
SARGE now supports input from the SpaceNavigator or other joystick to control the external camera views. SARGE looks for Joystick devices and supports up to 6 axes, so you will need a 3rd party app to create a virtual joystick.
Windows users: take a look at http://rbc.duckinegg.com/ or http://www.deinmeister.de/spmcur_e.htm for drivers that create virtual joysticks.
Mac users: check out ControllerMate at http://www.orderedbytes.com/controllermate/ along with this profile to create a virtual 6-axis joystick.